I made a base mesh with cubes to layout the form. Than I added loop cuts later for the details. the head and head detail are a uvsphere.
http://cgcookie.com/blender/2011/12/14/modeling-exercise-little-bot-bunny-character/
http://cgcookie.com/blender/2011/12/14/modeling-exercise-little-bot-bunny-character/
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